There’s also some movement in regard to translations. Maybe not in the way I wanted, but movement nonetheless. But more on that below.
That about covers it for the general updates. I think.
Starting with the aforementioned Translations. I’ve been looking for a bit, and just can’t seem to find a reasonably priced Chinese Translator. The one I did find was pretty backed up. I’ve been told by a couple other devs that Google’s Gemini Pro AI has put out some very good results. I figure between the Community correction and possibly hiring a proofreader to go said language would be enough to get a good enough translation out there. Most devs aren’t willing to share their translators. It’s not perfect, but it’ll be better than nothing at all.
Simplified Chinese will be the first, and followed by French. We’ll go from there once both of those are done.
Between the length of the game and the move to Blender for said scene, I do expect a slightly longer development time in Episode 5. To mitigate this, I’m think I’ll split Episode 5 into Part 1 and Part 2 at roughly a 1000 renders each. So, instead of waiting a year for the entire update. Part of it will be out sooner and the rest of the update will happen after. Not a final choice, but something I’ve been thinking about. The community has my ear on this one.
I’m trying to trim a bit of fat for Episode 5 to be the final one for Season 1 (putting it at roughly 9k-10k renders total), but it’s possible that there may end up being a short addition to Season 1 to close up some storylines and segue into new ones/build on existing ones for Season 2.
Episode 5 will probably have some minor UI tweaks like adding another toggle menu button to the preferences screen. But nothing major.
That’s about it for this play sheet, though. Not a ton of new information, but felt there was enough to put out there.
As an aside of sorts, I don’t usually ask for stuff like this and I’d prefer to keep from mixing Steam and Patreon stuff. However, with dumb reviewers/troll reviewers being what they are on Steam, MTC is sitting around 80%. Which is awesome. I’m not expecting a 100% or anything. I know MTC doesn’t deserve that with the number of flaws it has. But dipping under 80% would effect sales.
And the profits I’m making now are what’s keeping MTC going. Reviews tend to have a direct correlation to the number of sales and promotion on Steam. If you’ve bought the game on Steam, a (hopefully positive) review to bring up the rating just a bit would great. I’m not saying you’ve gotta lie or anything, though. I wouldn’t want that. Just saying that if you’ve bought and enjoyed MTC via Steam, a review would mean a ton. Especially as I’m not the biggest earner here or there.
As for Lovesong, I’ll have some more details on it’s own post when the time comes. Make sure to follow on Twitter if you want to see the character designs as they go up.
Anyways, thanks for reading this book. 😛